Anisotropy Untextured
Shader UUID: b2793b09-8ba7-4667-8e4d-4730caf62b36
Name | Type | Default | Description |
---|---|---|---|
albedo | vec3 | [1, 1, 1] | Base color of the material |
emission | vec3 | [0, 0, 0] | Self-illumination of the material |
metallic | float | 0 | Metal-like appearance (0-1) |
roughness | float | 1 | Surface roughness (0-1) |
ambientOcclusion | float | 1 | Ambient light reception |
emissionIntensity | float | 1 | Emission intensity. |
scale | vec2 | [1, 1] | UV scale. |
sharpness | float | 1 | Controls the blend sharpness between the three planes. |
rotationDeg | vec3 | [0, 0, 0] | Sets the rotation angle for the triplanar projection. |
offset | vec2 | [0, 0] | UV offset. |
flipNormalTextureGreenChannel | int32_t | 0 | Flip normal texture green channel. |
flipNormalTextureBlueChannel | int32_t | 0 | Flip normal texture blue channel. |
anisotropyStrength | float | 0 | Sets the anisotropy strength. When AnisotropyTexture is present, this value is multiplied by the blue channel. |
anisotropyRotation | float | 0 | The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When AnisotropyTexture is present, AnisotropyRotation provides additional rotation to the vectors in the texture. |