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Anisotropy Untextured

Shader UUID: b2793b09-8ba7-4667-8e4d-4730caf62b36

NameTypeDefaultDescription
albedovec3[1, 1, 1]Base color of the material
emissionvec3[0, 0, 0]Self-illumination of the material
metallicfloat0Metal-like appearance (0-1)
roughnessfloat1Surface roughness (0-1)
ambientOcclusionfloat1Ambient light reception
emissionIntensityfloat1Emission intensity.
scalevec2[1, 1]UV scale.
sharpnessfloat1Controls the blend sharpness between the three planes.
rotationDegvec3[0, 0, 0]Sets the rotation angle for the triplanar projection.
offsetvec2[0, 0]UV offset.
flipNormalTextureGreenChannelint32_t0Flip normal texture green channel.
flipNormalTextureBlueChannelint32_t0Flip normal texture blue channel.
anisotropyStrengthfloat0Sets the anisotropy strength. When AnisotropyTexture is present, this value is multiplied by the blue channel.
anisotropyRotationfloat0The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When AnisotropyTexture is present, AnisotropyRotation provides additional rotation to the vectors in the texture.
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Anisotropy Textured