Anisotropy Textured
Shader UUID: 8e4a2dda-84e7-43f7-b868-bd71a32f590b
Name | Type | Default | Description |
---|---|---|---|
albedo | vec3 | [1, 1, 1] | Base color of the material |
emission | vec3 | [0, 0, 0] | Self-illumination of the material |
metallic | float | 0 | Metal-like appearance (0-1) |
roughness | float | 1 | Surface roughness (0-1) |
ambientOcclusion | float | 1 | Ambient light reception |
albedoTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Albedo texture. |
emissionTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Emission texture. |
metallicTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Metallic texture. |
roughnessTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Roughness texture. |
ambientOcclusionTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Ambient occlusion texture. |
normalTexture | texture2d_ref | e8945da2-23ca-4133-833d-ef063ad6348c | Normal texture. |
emissionIntensity | float | 1 | Emission intensity. |
scale | vec2 | [1, 1] | UV scale. |
sharpness | float | 1 | Blend sharpness between the three planes. |
rotationDeg | vec3 | [0, 0, 0] | Sets the rotation angle for the triplanar projection. |
offset | vec2 | [0, 0] | UV offset. |
flipNormalTextureGreenChannel | int32_t | 0 | Flip normal texture green channel. |
flipNormalTextureBlueChannel | int32_t | 0 | Flip normal texture blue channel. |
heightMapScale | float | 0.04 | Height map scale. |
heightMapTexture | texture2d_ref | 00000000-0000-0000-0000-000000000000 | Height map texture. |
anisotropyStrength | float | 0 | Anisotropy strength. When AnisotropyTexture is present, this value is multiplied by the blue channel. |
anisotropyRotation | float | 0 | The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When AnisotropyTexture is present, AnisotropyRotation provides additional rotation to the vectors in the texture. |
anisotropyTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | The anisotropy texture. Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by AnisotropyRotation. The blue channel contains strength as [0, 1] to be multiplied by AnisotropyStrength. |