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Anisotropy Textured

Shader UUID: 8e4a2dda-84e7-43f7-b868-bd71a32f590b

NameTypeDefaultDescription
albedovec3[1, 1, 1]Base color of the material
emissionvec3[0, 0, 0]Self-illumination of the material
metallicfloat0Metal-like appearance (0-1)
roughnessfloat1Surface roughness (0-1)
ambientOcclusionfloat1Ambient light reception
albedoTexturetexture2d_ref0f7983f4-4469-4d66-a355-93253108b311Albedo texture.
emissionTexturetexture2d_ref0f7983f4-4469-4d66-a355-93253108b311Emission texture.
metallicTexturetexture2d_ref0f7983f4-4469-4d66-a355-93253108b311Metallic texture.
roughnessTexturetexture2d_ref0f7983f4-4469-4d66-a355-93253108b311Roughness texture.
ambientOcclusionTexturetexture2d_ref0f7983f4-4469-4d66-a355-93253108b311Ambient occlusion texture.
normalTexturetexture2d_refe8945da2-23ca-4133-833d-ef063ad6348cNormal texture.
emissionIntensityfloat1Emission intensity.
scalevec2[1, 1]UV scale.
sharpnessfloat1Blend sharpness between the three planes.
rotationDegvec3[0, 0, 0]Sets the rotation angle for the triplanar projection.
offsetvec2[0, 0]UV offset.
flipNormalTextureGreenChannelint32_t0Flip normal texture green channel.
flipNormalTextureBlueChannelint32_t0Flip normal texture blue channel.
heightMapScalefloat0.04Height map scale.
heightMapTexturetexture2d_ref00000000-0000-0000-0000-000000000000Height map texture.
anisotropyStrengthfloat0Anisotropy strength. When AnisotropyTexture is present, this value is multiplied by the blue channel.
anisotropyRotationfloat0The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When AnisotropyTexture is present, AnisotropyRotation provides additional rotation to the vectors in the texture.
anisotropyTexturetexture2d_ref0f7983f4-4469-4d66-a355-93253108b311The anisotropy texture. Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by AnisotropyRotation. The blue channel contains strength as [0, 1] to be multiplied by AnisotropyStrength.
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