Standard Opaque Textured
Shader UUID: 723b3aa5-cc92-4897-9830-92eb89dbae03
Property | Type | Default | Description |
---|---|---|---|
albedo | vec3 | [1, 1, 1] | Base color of the material |
emission | vec3 | [0, 0, 0] | Self-illumination of the material |
metallic | float | 0 | Metal-like appearance (0-1) |
roughness | float | 1 | Surface roughness (0-1) |
ambientOcclusion | float | 1 | Ambient light reception |
albedoTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Albedo texture |
emissionTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Emission texture |
metallicTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Metallic texture |
roughnessTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Roughness texture |
ambientOcclusionTexture | texture2d_ref | 0f7983f4-4469-4d66-a355-93253108b311 | Ambient occlusion texture |
normalTexture | texture2d_ref | e8945da2-23ca-4133-833d-ef063ad6348c | Normal texture |
emissionIntensity | float | 1 | Emission intensity |
heightTexture | texture2d_ref | 00000000-0000-0000-0000-000000000000 | Height texture |
heightMapScale | float | 0.04 | Scales the height map effect |
uvOffset | vec2 | [0, 0] | UV offset |
uvScale | vec2 | [1, 1] | UV scale |
flipNormalTextureGreenChannel | int32_t | 0 | Flip normal texture green channel |
flipNormalTextureBlueChannel | int32_t | 0 | Flip normal texture blue channel |