Tutorial: Sound Reference

Sound Reference


A reference to a sound.


  • local_transform


Attribute Type Default Description
value sound_ref None UUID of the referenced sound.
volume float 1 Volume from 0.0f to 1.0f.
pan float 0 Pan. -1.0f is left, 1.0f is right.
playSpeed float 1 The speed at which the sound will play. 1.0f is normal.
looping bool false Does the sound loop?