Tutorial: Light



A light with intensity. A point light by default, add a spot light component to add a cutoff.


  • local_transform


Attribute Type Default Description
color vec3 [ 1, 1, 1 ] Light color
intensity float 1 Light intensity.
range float 0 The range for the point light. If the range is 0, then physically correct point light attenuation function is used.
isDirectional bool false Make this light directional, position is ignored in this case.
isSun bool false Make this light direction control the atmosphere sun direction. If more than one light is marked to be a sun results are undefined.