Tutorial: Joint

Joint

joint

Base component of all the other joint components (revolute_joint, etc.). By itself it will lock the orientations and distances of the constrainer and constrainee.

Attributes

Attribute Type Default Description
constrainee entity_ref None An entity that is a dynamic physics body.
constrainer entity_ref None An entity that is a dynamic or static physics body, or simply null.
breakForce float 10 The force that needs to be applied for this joint to break.
breakTorque float 10 The torque that needs to be applied for this joint to break.