Joint

joint

Base component of all the other joint components (revolute_joint, etc.). By itself it will lock the orientations and distances of the constrainer and constrainee.

Attributes

AttributeTypeDefaultDescription
constraineeuuidNoneAn entity that is a rigid body.
constraineruuidNoneAn entity that is a rigid or static body, or simply null.
breakForcefloat10The force that needs to be applied for this joint to break.
breakTorquefloat10The torque that needs to be applied for this joint to break.
enableCollisionboolfalseWhether to enable collision between constrainer and constrainee.