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Supported File Formats

List of supported asset formats you can import into the 3dverse conversion pipeline.

Common Interchange Formats

Autodesk FBX.fbx

Meshes, materials, textures, skeletal animation, node animation, morph mesh animation. Minimal support for lights, cameras.

Khronos glTF.gltf, .glb

Meshes, materials, textures, skeletal animation, node animation, morph mesh animation. Minimal support for lights, cameras.

Wavefront OBJ.obj, .mtl

Meshes, materials, textures. Minimal support for lights, cameras.

OpenUSD.usd, .usda, .usdc, .usdz

Meshes, PBR materials, textures.

Limitations: Non-PBR materials, animation, lights, cameras.

AEC

IFC.ifc

Meshes, materials.

Limitations: Lights, cameras, point clouds.

SketchUp.skp

Meshes, materials.

Limitations: Lights, cameras.

STL.stl

Meshes.

Texture

.jpg.jpeg.png.tga.dds.tif.tiff

Cubemap

.hdr

Volume

.dcm

Sound

.wav.mp3.ogg.flac

Point Cloud

.e57.ptx.xyz.las

Other Formats

.3ds.3mf.ac.ac3d.acc.amj.ase.ask.b3d.bvh.cms.cob.dae.dxf.enff.hmb.irr.irrmesh.lwo.lws.lxo.m3d.md2.md3.md5.mdc.mdl.mot.ms3d.ndo.nff.off.ogex.ply.pmx.prj.ptf.q3o.q3s.raw.scn.sib.smd.ter.uc.vta.wrl.x.x3d.xgl.xml.zgl