Supported File Formats
List of supported asset formats you can import into the 3dverse conversion pipeline.
Common Interchange Formats
Format
Notes
Autodesk FBX.fbx
Meshes, materials, textures, skeletal animation, node animation, morph mesh animation. Minimal support for lights, cameras.
Khronos glTF.gltf, .glb
Meshes, materials, textures, skeletal animation, node animation, morph mesh animation. Minimal support for lights, cameras.
Wavefront OBJ.obj, .mtl
Meshes, materials, textures. Minimal support for lights, cameras.
OpenUSD.usd, .usda, .usdc, .usdz
Meshes, PBR materials, textures, skeletal animation, transform animation, point lights, spot lights, cameras.
Limitations: Non-PBR materials (e.g. MDL materials), dome lights, network assets.
AEC
Format
Notes
IFC.ifc
Meshes, materials.
Limitations: Lights, cameras, point clouds.
SketchUp.skp
Meshes, materials.
Limitations: Lights, cameras.
STL.stl
Meshes.
Texture
.jpg.jpeg.png.tga.dds.tif.tiff
Cubemap
.hdr
Volume
.dcm.nii.nii.gz
Sound
.wav.mp3.ogg.flac
Point Cloud
.e57.ptx.xyz.las
Other Formats
.3ds.3mf.ac.ac3d.acc.amj.ase.ask.b3d.bvh.cms.cob.dae.dxf.enff.hmb.irr.irrmesh.lwo.lws.lxo.m3d.md2.md3.md5.mdc.mdl.mot.ms3d.ndo.nff.off.ogex.ply.pmx.prj.ptf.q3o.q3s.raw.scn.sib.smd.ter.uc.vta.wrl.x.x3d.xgl.xml.zgl