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Type Alias: CharacterController

type CharacterController = {
stepOffset: Float;
slopeLimit: Float;
skinWidth: Float;
displacement: Vec3;
};

Defined in: node_modules/@3dverse/livelink.core/dist/_prebuild/engine_types/components.d.ts:159

Character controller used for movement constrained by collisions without having to deal with a rigid body. A character controller is kinematic, and so is not affected by forces. It uses its own tweaked collision algorithm to give a good feeling while controlling the character.

Properties

stepOffset

stepOffset: Float;

Defined in: node_modules/@3dverse/livelink.core/dist/_prebuild/engine_types/components.d.ts:164

Step offset. If the height of a step is greater than stepOffset, the controller cannot climb automatically and gets stuck.

Default Value

0;

slopeLimit

slopeLimit: Float;

Defined in: node_modules/@3dverse/livelink.core/dist/_prebuild/engine_types/components.d.ts:169

Slope limit in degrees. A slope steeper than the slopeLimit will not be walkable by the controller.

Default Value

45;

skinWidth

skinWidth: Float;

Defined in: node_modules/@3dverse/livelink.core/dist/_prebuild/engine_types/components.d.ts:174

The character's collision skin width.

Default Value

0;

displacement

displacement: Vec3;

Defined in: node_modules/@3dverse/livelink.core/dist/_prebuild/engine_types/components.d.ts:179

Displacement vector for current frame.

Default Value

(0, 0, 0);