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Entity Components Reference

  • core

    • Transform

      local_transform

      Local transform of the entity (position, orientation, scale).

      Schema

      eulerOrientation

      Vector3(deg)

      Default:[0,0,0]

      Local orientation as Euler angles (editor‑only).

      globalEulerOrientation

      Vector3(deg)

      Default:[0,0,0]

      Last global orientation entered by a user as Euler angles (may be invalid; editor‑only).

      orientation

      Quaternion

      Default:[0,0,0,1]

      Local orientation as a quaternion.

      position

      Vector3(m)

      Default:[0,0,0]

      Local position (x, y, z) in meters.

      scale

      Vector3

      Default:[1,1,1]

      Local non‑uniform scale (x, y, z).

    • Tags

      tags

      Free‑form tags used to group and filter entities.

      Schema

      value

      Array[String]

      List of tags applied to this entity.

    • Name

      debug_name

      Human‑readable name of the entity.

      Schema

      value

      String

      Entity name.

    • Entity UID

      euid

      Unique identifier for the entity.

      Schema

      value

      Entity Unique Identifier

      Unique identifier value.

    • Lineage

      lineage

      Records the entity's lineage through linkers and parentage.

      Schema

      ordinal

      Integer

      Default:0

      Ordinal index among siblings (editor‑only).

      parentUUID

      Entity Unique Identifier

      UUID of this entity's parent (default is root).

    • Local AABB

      local_aabb

      Local‑space axis‑aligned bounding box.

      Schema

      max

      Vector3

      Local AABB maximum corner (x,y,z).

      min

      Vector3

      Local AABB minimum corner (x,y,z).

  • camera

    • Camera

      camera

      Virtual camera.

      Requires one of

      Schema

      dataJSON

      JSON

      Render graph input values in JSON format.

      renderGraphRef

      UUID(render_graph Asset)

      Referenced render graph to use for rendering from this camera.

      renderTargetIndex

      Integer

      Default:-1

      Index of the render target to blit/output to. -1 indicates the default target.

    • Orthographic Lens

      orthographic_lens

      Orthographic projection lens with configurable zoom and depth range.

      Requires

      Schema

      zFar

      Float(m)

      Default:100

      Far clipping plane distance (meters).

      zNear

      Float(m)

      Default:0

      Near clipping plane distance (meters).

      zoomFactor

      Vector2

      Default:[1,1]

      Zoom factor applied to the orthographic extents (X,Y). 1 = no zoom.

    • Perspective Lens

      perspective_lens

      Perspective projection lens with vertical field of view and near/far clipping planes.

      Requires

      Schema

      farPlane

      Float(m)

      Default:0

      Far clipping plane distance (meters). Set to 0 for an infinite far plane.

      fovy

      Float(deg)

      Default:60

      Vertical field of view angle in degrees.

      nearPlane

      Float(m)

      Default:0.01

      Near clipping plane distance (meters).

      offset

      Vector2(m)

      Default:[0,0]

      Projection center offset for stereoscopic rendering (meters).

    • Custom Lens

      stereoscopic_lens

      Custom projection lens using an explicit projection matrix.

      Requires

      Schema

      cs_from_vs

      Matrix4

      Projection matrix mapping view‑space to clip‑space (cs_from_vs).

  • rendering

    • Material

      material

      Assigns a shader to the entity's mesh and provides its input values and specialization constants.

      Requires

      Schema

      constantsJSON

      JSON

      Shader specialization constant values in JSON format.

      dataJSON

      JSON

      Shader input values in JSON format.

      isDoubleSided

      Boolean

      Default:false

      Render both front and back faces (double‑sided).

      shaderRef

      UUID(shader Asset)

      Referenced shader (UUID).

    • Material Reference

      material_ref

      Reference to a material to use for rendering.

      Requires one of

      Schema

      faceCulling

      Integer

      Default:0(Inherit from material)

      Face culling override: 0 = inherit from material, 1 = single‑sided, 2 = double‑sided.

      0Inherit from material1Single Sided2Double Sided

    • Mesh Reference

      mesh_ref

      Reference to a mesh to render (with submesh selection).

      Requires one of

      Schema

      shadowCastingMode

      Unsigned Byte

      Default:1(On)

      Min:0

      Shadow casting mode for this mesh.

      0Off1On

      submeshIndex

      Integer

      Default:0

      Index of the submesh within the mesh's submesh array.

      value

      UUID(mesh Asset)

      Referenced mesh (UUID).

    • Volume Filter

      volume_filter

      View filtering and display controls applied to the referenced volume.

      Requires

      Schema

      applyGaussianFiltering

      Boolean

      Default:false

      Apply Gaussian smoothing when sampling voxels.

      enable3D

      Boolean

      Default:true

      Whether this volume is visible in the 3D view.

      enableMPR

      Boolean

      Default:true

      Whether this volume is visible in the MPR (multi‑planar reconstruction) view.

      range

      Vector2

      Default:[0,1]

      Displayed voxel intensity range [min, max]. Values outside the material's valid range are clamped/ignored.

      sampleUnfiltered

      Boolean

      Default:false

      Sample texels without hardware filtering (nearest).

    • Volume Material Reference

      volume_material_ref

      Reference to the volume material used for shading and transfer functions.

      Requires

      Schema
    • Volume Reference

      volume_ref

      Reference to a volumetric dataset stored as a 3D texture (voxels).

      Requires

      Schema

      texture3dRef

      UUID(texture_3d Asset)

      Referenced 3D texture (UUID) containing the volume voxels.

    • Culling Geometry

      culling_geometry

      Enables culling using a simple analytic shape. Add alongside a geometry component (box, cylinder, plane, sphere).

      Requires one of

      Schema

      isAdditive

      Boolean

      Default:true

      Additive: show elements inside the geometry. Subtractive: show elements outside the geometry.

    • Decal Projector

      decal_projector

      Projects a material onto scene surfaces within the projector's box volume.

      Requires

      Schema

      zIndex

      Integer

      Default:0

      Z‑index ordering for decal rendering; higher values render on top of lower ones.

  • lighting

    • Environment

      environment

      Scene environment settings, including skybox background and precomputed image‑based lighting (IBL). This component is only applied in the scene where this entity lives, it is discarded for subscenes.

      Schema

      irradianceUUID

      UUID(cubemap Asset)

      Diffuse irradiance cubemap used for ambient PBR lighting.

      radianceUUID

      UUID(cubemap Asset)

      Specular radiance cubemap (prefiltered) used for PBR reflections.

      skyboxUUID

      UUID(cubemap Asset)

      Skybox cubemap used as the scene background (no lighting effect).

    • Spot Light

      spot_light

      Adds a cone cutoff to a light, producing a spotlight. Requires a Point Light component for color/intensity and falloff.

      Requires

      Schema

      IESProfile

      UUID(texture Asset)

      Optional IES photometric profile (2D texture). Modulates emitted intensity by direction; leave empty for uniform distribution.

      cutoff

      Float(deg)

      Default:30

      Outer cone half‑angle in degrees. Light intensity falls to zero outside this angle.

    • Light

      point_light

      Omnidirectional light source with physically based intensity and falloff. Acts as a point light by default; enable isDirectional to emit parallel rays. Attach a Spot Light component to add a cone cutoff. Can optionally drive the atmosphere sun direction.

      Schema

      color

      Vector3

      Default:[1,1,1]

      RGB light color in linear space [0–1]. Multiplies intensity.

      intensity

      Float(W/sr)

      Default:1

      Radiant intensity (W/sr). Controls brightness for physically based shading (inverse‑square falloff).

      isDirectional

      Boolean

      Default:false

      Treat this as a directional light using the entity's orientation; position is ignored.

      isSun

      Boolean

      Default:false

      Use this light's direction to control the atmosphere sun direction. Only one light should be marked as the sun; multiple are undefined.

      range

      Float(m)

      Default:0

      Hard cutoff distance for light influence and culling (meters). Set to 0 for no hard cutoff and physically correct inverse‑square attenuation.

    • Reflection probe

      reflection_probe

      Omnidirectional reflection probe that captures the local environment into a cubemap for specular reflections (IBL).

      Requires

      Schema

      farDist

      Float(m)

      Default:100

      Capture far clip distance (meters).

      nearDist

      Float(m)

      Default:0.1

      Capture near clip distance (meters).

      offset

      Vector3(m)

      Default:[0,0,0]

      Offset of the probe capture origin relative to the entity position (meters).

      quality

      Integer

      Default:128

      Reflection cubemap resolution (pixels per face). Higher values increase detail and cost.

    • Shadow caster

      shadow_caster

      Enables a light to cast real‑time shadows with configurable map resolution, depth range, and (for directional lights) cascades.

      Requires

      Schema

      accumulateShadowCascades

      Boolean

      Default:true

      Directional lights only: blend/accumulate all cascades to reduce visible transitions between splits.

      bias

      Float

      Default:0.004

      Depth bias applied during shadow tests to reduce self‑shadowing (acne). Increase to mitigate artifacts; too high causes peter‑panning.

      cascadeCount

      Byte

      Default:4(Quad Cascade)

      Directional lights only: number of cascades for CSM. 0 = static shadow map, 1–4 = increasing cascade count.

      0Static Shadow Map1Single Cascade2Dual Cascade3Triple Cascade4Quad Cascade

      cascadeSplitLambda

      Float

      Default:0.94

      Directional lights only: cascade split distribution for CSM. 0 = uniform (linear) splits; 1 = logarithmic (more resolution near the camera). Values in [0,1] blend between the two.

      farDist

      Float(m)

      Default:100

      Shadow camera far clip distance (meters). Use the smallest range that contains casters/receivers.

      nearDist

      Float(m)

      Default:0.1

      Shadow camera near clip distance (meters). Tighten to improve depth precision.

      quality

      Integer

      Default:1024(Low (1024x1024))

      Shadow map resolution (pixels per side). Higher values increase detail at the cost of memory and performance.

      256Ultra-Low (256x256)512Very Low (512x512)1024Low (1024x1024)2048Medium-Low (2048x2048)3072Medium (3072x3072)4096Medium High (4096x4096)6144High (6144x6144)8192Ultra High (8192x8192)

  • animation

    • Animation Sequence Controller

      animation_sequence_controller

      Animation sequence controller with reference to an animation sequence and assigned entities.

      Schema

      entities

      Map<UUID, Entity Reference>

      Track to entity map. Key is track uuid, value is the entity to assign to it.

      loop

      Boolean

      Default:false

      Loop playback when reaching the stop offset.

      playbackSpeed

      Float

      Default:1

      Playback speed multiplier. Negative values play in reverse.

      startOffset

      Float

      Default:0

      Min:0

      Max:1

      Normalized start offset [0, 1].

      stopOffset

      Float

      Default:1

      Min:0

      Max:1

      Normalized stop offset [0, 1]. When looping, playback wraps to startOffset at this point.

    • Morph Targets

      morph_targets

      Contains weights assigned to morph targets of the mesh referred to by the entity's mesh_ref.

      Schema

      weights

      Map<UUID, Float>

      Map from morph target name to weight (commonly 0..1).

    • Animation Controller

      animation_controller

      Drives skeletal animation using an Animation Graph and Animation Set; animates descendant skinned meshes whose skeletons are compatible with the set.

      Schema

      dataJSON

      JSON

      Animation Graph input parameters in JSON format.

      rootBoneEntityRef

      Entity Reference

      Entity containing the Bone component for the skeleton's root bone.

      rootMotionEnabled

      Boolean

      Default:false

      Enable root motion extraction and application to the entity transform.

    • Skeleton Reference

      skeleton_ref

      Reference to a skeleton asset for skinning and animation.

      Requires one of

      Schema
    • Bone

      bone

      Associates this entity with a bone in a skeleton (for attachments and transforms).

      Schema

      boneIndex

      Unsigned Integer

      Min:0

      Index of the bone within the skeleton.

  • physics

    • Character Controller

      character_controller

      Kinematic character controller for collision-constrained movement without a rigid body. Uses tuned collision handling for responsive control.

      Requires

      and one of

      Schema

      skinWidth

      Float(m)

      Default:0

      Collision skin width (meters).

      slopeLimit

      Float(deg)

      Default:45

      Maximum walkable slope (degrees). Slopes steeper than this are not walkable.

      stepOffset

      Float(m)

      Default:0

      Maximum climbable step height. Steps higher than this cannot be climbed automatically.

    • Collision Geometry Reference

      collision_geometry_ref

      Reference to a collision geometry asset used by physics.

      Requires

      Schema
    • Joint

      joint

      Base joint connecting two bodies. By default locks relative position and orientation between constrainer and constrainee.

      Schema

      breakForce

      Float(N)

      Default:10000000000000000

      Break force threshold (Newtons).

      breakTorque

      Float(N·m)

      Default:10000000000000000

      Break torque threshold (N·m).

      constrainee

      Entity Reference

      Entity with a Rigid Body to be constrained.

      constrainer

      Entity Reference

      Entity acting as constrainer (rigid/static) or null to constrain to world origin.

      enableCollision

      Boolean

      Default:false

      Enable collision between constrainer and constrainee bodies.

    • Physics Material

      physics_material

      Physical surface properties used for contact: friction, restitution, optional contact modification, and trigger mode.

      Requires one of

      Schema

      contactVelocity

      Vector3(m/s)

      Default:[0,0,0]

      Applied contact velocity offset when colliding (m/s). Only used if modifyContact is true.

      dynamicFriction

      Float

      Default:0.5

      Dynamic (kinetic) friction coefficient (typically 0..1). If greater than staticFriction, staticFriction is clamped up to match. Effective value is averaged with the other surface.

      isTrigger

      Boolean

      Default:false

      Treat associated geometry as a trigger (generates events but no physical response).

      modifyContact

      Boolean

      Default:false

      Enable contact modification (applies contactVelocity on collisions).

      restitution

      Float

      Default:0

      Restitution (bounciness) in [0,1]. 0 = no bounce; 1 = perfectly elastic. Effective value is averaged with the other surface.

      staticFriction

      Float

      Default:0.5

      Static friction coefficient (typically 0..1). 0 feels like ice; higher resists start of motion. Effective value is averaged with the other surface.

    • Rigid Body

      rigid_body

      Rigid body parameters for dynamic simulation (mass, damping, limits, CCD, and kinematic/gravity behavior).

      Requires

      Schema

      angularDamping

      Float(s-1)

      Default:0.05

      Min:0

      Angular damping coefficient (s^-1). 0 = no damping; must be non‑negative.

      centerOfMass

      Vector3(m)

      Default:[0,0,0]

      Center of mass relative to the entity's local transform (meters).

      collisionDetection

      Unsigned Byte

      Default:0(Discrete)

      Min:0

      Collision detection mode (CCD). Kinematic bodies do not support Linear/Continuous CCD.

      0Discrete1LinearContinuous2AngularContinuous3Continuous

      isKinematic

      Boolean

      Default:false

      Treat the rigid body as kinematic (unaffected by forces; driven by animation/app logic).

      linearDamping

      Float(s-1)

      Default:0

      Min:0

      Linear damping coefficient (s^-1). 0 = no damping; must be non‑negative.

      lockedAxis

      Unsigned Byte

      Default:0

      Min:0

      Lock motion along/around the specified axes.

      76543210
      1

      Locks motion along the X axis.

      76543210
      2

      Locks motion along the Y axis.

      76543210
      4

      Locks motion along the Z axis.

      76543210
      8

      Locks motion around the X axis.

      76543210
      16

      Locks motion around the Y axis.

      76543210
      32

      Locks motion around the Z axis.

      mass

      Float(kg)

      Default:1

      Mass (kg). A value of 0 is treated as infinite mass (static).

      maxAngularVelocity

      Float(rad/s)

      Default:100

      Min:0

      Maximum angular velocity (rad/s). Must be non‑negative.

      maxLinearVelocity

      Float(m/s)

      Default:10000000000000000

      Min:0

      Maximum linear velocity (m/s). Must be non‑negative.

      useGravity

      Boolean

      Default:true

      Whether the rigid body is affected by gravity.

    • Vehicle Controller

      vehicle_controller

      Vehicle Controller parameters.

      Schema

      chassis

      Entity Reference

      The chassis.

      frontLeftWheel

      Entity Reference

      The front left wheel.

      frontRightWheel

      Entity Reference

      The front right wheel.

      rearLeftWheel

      Entity Reference

      The rear left wheel.

      rearRightWheel

      Entity Reference

      The rear right wheel.

    • Constraint

      constraint

      6‑DoF constraint built on a Joint. Defaults to fixed; selectively unlock translation and rotation on X/Y/Z and configure limits and springs.

      Requires

      Schema

      motionLimitSpringDamping

      Vector3(N·s/m)

      Default:[0,0,0]

      Linear limit spring damping per axis (N·s/m).

      motionLimitSpringStiffness

      Vector3(N/m)

      Default:[0,0,0]

      Linear limit spring stiffness per axis (N/m). >0 makes the limit soft (spring‑like).

      motionLowerLimit

      Vector3(m)

      Default:[0,0,0]

      Lower linear limit per axis (meters).

      motionUpperLimit

      Vector3(m)

      Default:[0,0,0]

      Upper linear limit per axis (meters).

      swingLimitAngle

      Vector2(deg)

      Default:[0,0]

      Swing cone half‑angles about Y and Z of the constraint frame (degrees). 0 does not restrict rotation; max 180. Used if either swing axis is limited.

      swingSpringDamping

      Float(N·m·s/rad)

      Default:0

      Swing limit spring damping (N·m·s/rad).

      swingSpringStiffness

      Float(N·m/rad)

      Default:0

      Swing limit spring stiffness (N·m/rad). >0 makes the limit soft.

      twistLimitAngle

      Vector2(deg)

      Default:[0,0]

      Twist angle limits (min,max) around the twist axis (degrees). Range (−360, 360).

      twistSpringDamping

      Float(N·m·s/rad)

      Default:0

      Twist limit spring damping (N·m·s/rad).

      twistSpringStiffness

      Float(N·m/rad)

      Default:0

      Twist limit spring stiffness (N·m/rad). >0 makes the limit soft.

      unlockedMotion

      Unsigned Integer

      Default:0

      Min:0

      Unlock motion along/around the specified axes.

      76543210
      1

      Unlock motion along the X axis.

      76543210
      2

      Unlock motion along the Y axis.

      76543210
      4

      Unlock motion along the Z axis.

      76543210
      8

      Unlock motion around the X axis.

      76543210
      16

      Unlock motion around the Y axis.

      76543210
      32

      Unlock motion around the Z axis.

    • Constraint Actuator

      constraint_actuator

      Drives a Constraint toward target position/orientation and velocities using configurable stiffness, damping, and force limits.

      Requires

      Schema

      angularDamping

      Vector3(N·m·s/rad)

      Default:[0,0,0]

      Angular drive damping per axis (N·m·s/rad).

      angularForceLimit

      Vector3(N·m)

      Default:[-1,-1,-1]

      Max angular drive torque/impulse per axis (N·m). −1 = unlimited.

      angularStiffness

      Vector3(N·m/rad)

      Default:[0,0,0]

      Angular drive stiffness per axis (N·m/rad). >0 applies spring torque toward the goal.

      angularVelocity

      Vector3(rad/s)

      Default:[0,0,0]

      Target angular velocity (rad/s).

      goalOrientation

      Quaternion

      Default:[0,0,0,1]

      Target angular orientation.

      goalPosition

      Vector3(m)

      Default:[0,0,0]

      Target linear position offset (meters).

      linearDamping

      Vector3(N·s/m)

      Default:[0,0,0]

      Linear drive damping per axis (N·s/m).

      linearForceLimit

      Vector3(N)

      Default:[-1,-1,-1]

      Max linear drive force/impulse per axis (N). −1 = unlimited.

      linearStiffness

      Vector3(N/m)

      Default:[0,0,0]

      Linear drive stiffness per axis (N/m). >0 applies spring force toward the goal.

      linearVelocity

      Vector3(m/s)

      Default:[0,0,0]

      Target linear velocity (m/s).

      type

      Integer

      Default:1(ACCELERATION)

      Drive type: apply as force or as acceleration.

      0FORCE1ACCELERATION

  • geometry

    • Box Geometry

      box_geometry

      Box geometry.

      Schema

      dimension

      Vector3(m)

      Default:[1,1,1]

      Box dimensions (width, height, depth) in meters.

      offset

      Vector3(m)

      Default:[0,0,0]

      Local offset of the geometry origin (meters).

    • Capsule Geometry

      capsule_geometry

      Capsule geometry.

      Schema

      axis

      Integer

      Default:1(Y-Axis)

      Alignment axis of the capsule: 0=X, 1=Y, 2=Z.

      0X-Axis1Y-Axis2Z-Axis

      height

      Float(m)

      Default:1

      Height of the cylindrical mid‑section (meters).

      offset

      Vector3(m)

      Default:[0,0,0]

      Local offset of the geometry origin (meters).

      radius

      Float(m)

      Default:0.5

      Radius of the hemispherical ends (meters).

    • Cylinder Geometry

      cylinder_geometry

      Cylinder geometry.

      Schema

      axis

      Integer

      Default:1(Y-Axis)

      Alignment axis of the cylinder: 0=X, 1=Y, 2=Z.

      0X-Axis1Y-Axis2Z-Axis

      height

      Float(m)

      Default:1

      Height of the cylinder (meters).

      offset

      Vector3(m)

      Default:[0,0,0]

      Local offset of the geometry origin (meters).

      radius

      Float(m)

      Default:0.5

      Radius of the cylinder (meters).

    • Plane Geometry

      plane_geometry

      Infinite plane geometry.

      Schema

      distance

      Float(m)

      Default:0

      Signed distance from the origin along the plane normal (meters).

      normal

      Vector3

      Default:[0,1,0]

      Unit normal vector of the plane (in local space).

    • Sphere Geometry

      sphere_geometry

      Sphere geometry.

      Schema

      offset

      Vector3(m)

      Default:[0,0,0]

      Local offset of the geometry origin (meters).

      radius

      Float(m)

      Default:0.5

      Radius of the sphere (meters).

  • editor

    • Label

      label

      Displays an editor‑only label in the 3D view.

      Schema

      camera

      Array[Float]

      Default:[0,0,0,0,0,0,1]

      Camera framing parameters for navigating to the label.

      description

      String

      Label description text.

      speed

      Float

      Default:15

      Camera travel speed (meters/second).

      title

      String

      Label title text.

    • Measure

      measure

      Displays editor‑only measurement annotations in the 3D view.

      Schema

      color

      Vector3

      Default:[1,1,1]

      Display color for the measurement.

      type

      Unsigned Integer

      Default:0(Linear)

      Min:0

      Measurement type to display.

      0Linear1Angle2Area3Volume

    • Spline

      spline

      Displays an editor‑only spline in the 3D view.

      Schema

      color

      Vector3

      Default:[1,1,1]

      Display color of the curve.

      tension

      Float

      Default:0.5

      Catmull‑Rom tension (only when type is Catmull‑Rom).

      type

      Unsigned Integer

      Default:0(Centripetal)

      Min:0

      Spline interpolation type.

      0Centripetal1Chordal 2Catmullrom

  • linker

    • Overrider

      overrider

      Overrides an entity from a subscene: mark for deletion, replace components, or detach specific components.

      Schema

      componentsToDetach

      Array[Integer]

      Hashes of components to detach from the overridden entity.

      deleter

      Boolean

      Default:false

      Mark the overridden entity as deleted in the composed scene.

      entityRef

      Entity Reference

      Target entity to override.

    • Scene Reference

      scene_ref

      Reference to a subscene (linker); used to compose scenes.

      Schema

      maxRecursionCount

      Unsigned Integer

      Default:1

      Min:0

      Maximum recursion depth when a scene references itself.

      value

      UUID(scene Asset)

      Referenced scene (UUID).

  • point cloud

    • Point Cloud Reference

      point_cloud_ref

      Reference to a point cloud.

      Schema
  • scripting

    • Script Element

      script_element

      References a script and supplies its input values.

      Schema

      dataJSON

      JSON

      Script input values in JSON format.

      scriptRef

      UUID(script Asset)

      Referenced script (UUID).

    • Script Map

      script_map

      Holds a set of script elements keyed by UUID.

      Schema

      elements

      Map<UUID, Map<UUID, >>

      Map of script UUID to script element.

  • sound

    • Sound Reference

      sound_ref

      Reference to a sound asset with playback and spatialization controls.

      Schema

      attenuationModel

      Unsigned Byte

      Default:0(No Attenuation)

      Min:0

      Distance attenuation model.

      0No Attenuation1Inverse Distance2Linear Distance3Exponential Distance

      attenuationRolloffFactor

      Float

      Default:1

      Min:0

      Rolloff factor for distance attenuation.

      autoPlayOnStart

      Boolean

      Default:false

      Autoplay when the simulation starts.

      dopplerFactor

      Float

      Default:1

      Min:0

      Scale factor for the Doppler effect.

      inaudibleBehavior

      Unsigned Byte

      Default:0(Tick)

      Min:0

      Behavior when the sound becomes inaudible.

      0Tick1Don't Tick2Kill

      looping

      Boolean

      Default:false

      Whether the sound loops.

      maxDistance

      Float(m)

      Default:50

      Min:0

      Distance beyond which the sound is inaudible (meters).

      minDistance

      Float(m)

      Default:5

      Min:0

      Distance at which the sound stays at max volume (meters).

      pan

      Float

      Default:0

      Min:-1

      Max:1

      Stereo pan. −1 = left, 1 = right.

      playSpeed

      Float

      Default:1

      Playback speed multiplier (1.0 = normal).

      value

      UUID(sound Asset)

      Referenced sound (UUID).

      volume

      Float

      Default:1

      Min:0

      Max:1

      Playback volume [0..1].