Render Graph
Asset ID:render_graph
A render graph used by a camera
Asset schema properties
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
blendStates
array[object]
All blend states
Pipeline color blend attachment state
Pipeline color blend attachment state
alphaBlendOp
integer
Alpha blend operator
blendEnable
boolean
Enable blending
colorBlendOp
integer
Color blend operator
colorWriteMask
integer
Color write mask
dstAlphaBlendFactor
integer
Destination alpha blend factor
dstColorBlendFactor
integer
Destination color blend factor
srcAlphaBlendFactor
integer
Source alpha blend factor
srcColorBlendFactor
integer
Source color blend factor
defaultRenderTargetIndex
uint32
Default:0
The index of the render target to blit into the canvas
graphOrder
array[array]
The order in which to interpret the nodes
inputDescriptor
array[object]
Input descriptor used to parse input data
Parameter description
Parameter description
name
string
Parameter name
categories
array[string]
Categories
default
Parameter default value
nativeType
Parameter native type
type
Parameter type
nodeDataDescriptions
array[object]
Descriptions of all nodes
The description of a render graph node
The description of a render graph node
name
string
Node name
aliases
unordered_map<std::string, std::string>
Aliases between data defined in the camera data object (user provided), and the shader data object
batchType
1opaque2transparent4static_meshes8static_textured_meshes16all_static_meshes32skinned64selected128do_not_use_material256double_sided512single_sided1024pass_occlusion_test
Batch type
bufferName
string
Default:""
Name of the buffer to use for this node
bufferOffset
uint64
Default:0
Offset in the buffer to use for this node
bufferSize
uint64
Default:0
Size of the buffer to use for this node. 0 for while size.
bufferValue
uint32
Default:0
Value to fill the buffer with
clearColors
array[array]
Clear colors
conditions
array[string]
Conditions for this node to be valid. Read from the camera data object
constDataType
0none1material2DEPRECATED_skybox3debug4DEPRECATED_clear_ssao5DEPRECATED_ssao6DEPRECATED_blur7voxel8DEPRECATED_temporal_denoise9DEPRECATED_spatial_denoise10DEPRECATED_outline11DEPRECATED_bloom12DEPRECATED_atmosphere13DEPRECATED_ssr14DEPRECATED_compose_reflections15DEPRECATED_compose_outlines16DEPRECATED_compose_transparent17DEPRECATED_grid_quad18DEPRECATED_timestamp19DEPRECATED_volumetric_lighting20DEPRECATED_color_grading21DEPRECATED_exposure22DEPRECATED_minmip23gpu_occlusion_culling24cpu_occlusion_culling25gpu_occlusion_culling26DEPRECATED_edge_outline27DEPRECATED_point_cloud28DEPRECATED_downsample29DEPRECATED_upsample_combine
Const data type
dataJson
object
Data provided to the shader through the node data buffer
depthBiasClamp
float
Default:0
Depth bias clamp
depthBiasConstantFactor
float
Default:0
Depth bias constant factor
depthBiasSlopeFactor
float
Default:0
Depth bias slope factor
drawIndirect
boolean
Draw indirect
frameNodeType
0viewport1draw_batch2draw_batch_with_materials3dispatch_compute4blit_image5blit_image_pointer_to_dst6copy_image7resolve_image8node_draw_quad9generate_mip_chain10copy_to_cubemap11copy_to_light_cubemap12copy_to_reflection_cubemap13clear_images14timestamp15clear_point_cloud_buffer16draw_debug_lines17dispatch_decals_compute
Node type
inputDepthRenderTargetIndices
array[uint32]
Indices of render targets with depth aspect that are read by this node
inputRenderTargetIndices
array[uint32]
Indices of render targets with color aspect that are read by this node
outputDepthRenderTargetIndices
array[uint32]
Indices of render targets with depth aspect that are written to by this node
outputRenderTargetIndices
array[uint32]
Indices of render targets with color aspect that are written to by this node
pipelineDescription
object
{backFaceStencilOpStateIndex,
blendStateIndices,
cullMode,
depthCompareOp,
depthTestEnable,
depthWriteEnable,
frontFace,
frontFaceStencilOpStateIndex,
polygonMode,
stencilStateIndex,
topology,
}Pipeline description
shaderRef
uuid
Shader used by this node. Can be invalid if the execution node hard-codes its own shader
occlusionInputDepthRenderTargetIndex
uint32
The index of the render target used for occlusion
renderPassDescriptions
array[object]
Descriptions of all render passes
Description of a render pass
Description of a render pass
name
string
Default:"<unnamed_render_pass>"
Render pass name
attachmentClearColors
array[array]
The attachments clear colors
attachmentDescriptions
array[object]
The attachment descriptions
Vulkan Attachment description
Vulkan Attachment description
finalLayout
integer
Final layout
flags
integer
Attachment description flags
format
integer
Format
initialLayout
integer
Initial layout
loadOp
integer
Load op
samples
integer
Sample count
stencilLoadOp
integer
Stencil load op
stencilStoreOp
integer
Stencil store op
storeOp
integer
Store op
colorAttachmentIndices
array[uint32]
The indices of the render targets used as color attachments for this render pass
colorAttachmentReferences
array[object]
The attachment references of the render targets used as color attachments for this render pass
Vulkan Attachment reference
Vulkan Attachment reference
attachment
uint32
Attachment
layout
integer
Layout
depthAttachmentIndex
uint32
The index of the render target used as depth attachment for this render pass
depthAttachmentReference
object
{attachment,
layout,
}The attachment reference of the render target used as depth attachment for this render pass
nodeIndices
array[uint32]
The indices of the nodes composing this render pass
resolveAttachmentIndices
array[uint32]
The indices of the render targets used as resolve attachments for this render pass
resolveAttachmentReferences
array[object]
The attachment references of the render targets used as resolve attachments for this render pass
Vulkan Attachment reference
Vulkan Attachment reference
attachment
uint32
Attachment
layout
integer
Layout
sampleCount
uint32
Default:1
Multisampling
renderTargetDescriptions
array[object]
Descriptions of all render targets
Description of a render target
Description of a render target
name
string
Default:"<unnamed_rt>"
Render target name
aspect
integer
Default:"VK_IMAGE_ASPECT_COLOR_BIT"
The aspect of the image to use, in the graph
extent
array[float]
Default:[0,0,0]
The extent of the render target, leave at 0 to use the canvas extent
flags
integer
Default:0
Flags to use on image creation
format
integer
Default:"VK_FORMAT_UNDEFINED"
Format of the render target
memoryType
integer
Default:"vk::memory_type::local"
Memory type
memoryUsage
integer
Default:"vk::memory_usage_gpu_only"
How the image is accessed
mipLevels
uint32
Default:1
Number of mip maps
sampleCount
integer
Default:"VK_SAMPLE_COUNT_1_BIT"
Number of samples per pixel
samplerType
uint32
Default:0
THe sampler to use when accessing this render target
tiling
integer
Default:"VK_IMAGE_TILING_OPTIMAL"
Tiling of the image
usage
integer
Default:0
How this render target is going to be used
stencilStates
array[object]
All stencil states
Stencil operators state
Stencil operators state
compareMask
uint32
Compare mask
compareOp
integer
Compare operator
depthFailOp
integer
Depth fail operator
failOp
integer
Fail operator
passOp
integer
Pass operator
reference
uint32
Reference
writeMask
uint32
Write mask