Animation Graph
Asset ID:animation_graph
An animation graph
Asset schema properties
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
inputDescriptor
array[object]
Inputs used by the graph
stateMachines
array[object]
Animation state machines
A state machine composed of states and transitions
A state machine composed of states and transitions
states
array[object]
States of the state machine
A state in a state machine. A state is composed of nodes and outputs a pose
A state in a state machine. A state is composed of nodes and outputs a pose
name
string
The name of the state
nodes
array[object]
The nodes of this state's animation graph
A node of the animation graph
A node of the animation graph
inputs
array[uint32]
Indices of input nodes of the parent animation graph
nodeType
0state_machine1playback2blendspace_1d3blendspace_2d100blend101random200ik_aim201ik_two_bone
Type of the node
settings
Settings associated to this node
transitionIndices
array[uint32]
The transitions coming from the current state
transitions
array[object]
All transition between all states
A transition between two states in a state machine
A transition between two states in a state machine
condition
A variant of either exit time, data object entry or transition func index (depending on transition type)
durationInMs
float
Default:100
The duration of the transition for blending purposes
nextStateIndex
uint32
The index of the state to transition to
type
0invalid1state_played2simple_condition3scripted_condition
Default:0(invalid)
The transition type.