Assets Reference
Action Map
action_map
Action map for a controller
Action Map
action_map
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
actions
object
Algorithm
algorithm
Pipeline of successive modules that can ce executed on Algobelt
Algorithm
algorithm
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
inputDescriptor
array[object]
outputDescriptor
array[object]
Animation
animation
An animation clip
Animation
animation
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
animationEventTrack
object
{eventNames,
eventTimeline,
}
A track that represents events triggered by the animation
durationInMs
float
Duration of the animation in ms
payloadSize
uint64
Payload size of all channels
skeletonRef
uuid
A reference to the skeleton used by this animation
Animation Graph
animation_graph
An animation graph
Animation Graph
animation_graph
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
inputDescriptor
array[object]
Inputs used by the graph
stateMachines
array[object]
Animation state machines
A state machine composed of states and transitions
states
array[object]
States of the state machine
A state in a state machine. A state is composed of nodes and outputs a pose
name
string
The name of the state
nodes
array[object]
The nodes of this state's animation graph
A node of the animation graph
inputs
array[uint32]
Indices of input nodes of the parent animation graph
nodeType
[0] state_machine
[1] playback
[2] blendspace_1d
[3] blendspace_2d
[100] blend
[101] random
[200] ik_aim
[201] ik_two_bone
Type of the node
settings
[undefined] Settings for the playback node
[undefined] Settings for the 1D blendspace node
[undefined] Settings for the 2D blendspace node
[undefined] Settings for the blend node
[undefined] Settings for the random node
[undefined] Settings for the state machine node
[undefined] Settings for the two bone IK node
[undefined] Settings for the IK aim node
Settings associated to this node
transitionIndices
array[uint32]
The transitions coming from the current state
transitions
array[object]
All transition between all states
A transition between two states in a state machine
condition
[undefined] undefined
[undefined] undefined
[undefined] undefined
A variant of either exit time, data object entry or transition func index (depending on transition type)
durationInMs
float
Default: 100
The duration of the transition for blending purposes
nextStateIndex
uint32
The index of the state to transition to
type
[0] invalid
[1] state_played
[2] simple_condition
[3] scripted_condition
Default: [0] invalid
The transition type.
Animation Sequence
animation_sequence
An animated sequence of component properties
Animation Sequence
animation_sequence
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
durationInMs
uint32
Duration of the animation in milliseconds
Animation Set
animation_set
An animation set linked to an animation graph
Animation Set
animation_set
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
animationGraphUUID
uuid
Parent animation graph
animationSet
array[object]
The animation set
animationKey
uint32
Key of the animation in the animation graph
animationRef
uuid
The referenced animation for the specified key
boneMaskSet
array[object]
The bone mask set
boneMask
array[float]
The bone mask. An array of floats which corresponds to the weight per bone
boneMaskKey
uint32
Key of the bone mask in the animation graph
Collision Geometry
collision_geometry
A triangle mesh or a convex mesh shaped collider
Collision Geometry
collision_geometry
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
geometryType
number
[0] Triangle mesh
[1] Convex mesh
payloadSize
uint64
Total size in byte of this mesh's payload. This has to be equal to the sum of each submesh payload size
Cubemap
cubemap
A cubemap is a set of 6 textures forming a cube
Cubemap
cubemap
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
faces
array[uuid]
The 6 images forming the cube faces
Event Map
event_map
A list of events with a description of their parameters
Event Map
event_map
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
events
object
A map of events and their parameters descriptors
Material
material
A material implementing a shader
Material
material
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
dataJson
object
Data object following the descriptor of the attached shader
isDoubleSided
boolean
Whether the faces of the geometry are rendered from both sides or not
shaderRef
uuid
The implemented shader
Mesh
mesh
A collection of triangulated submeshes
Mesh
mesh
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
payloadSize
uint64
Total size in byte of this mesh's payload. This has to be equal to the sum of each submesh payload size
submeshes
array[object]
A mesh is composed of one or more submeshes
Submesh
A triangulated submesh
Submesh
aabb
object
{max,
min,
}
The axis aligned bounding box that encompasses all the vertices of the submesh
channels
array[object]
Description of the channels in the payload blob
Channel
A channel is a collection of attributes with some meaning (semantic) for a 3D renderer. An attribute is a constant sized collection of elements (e.g. 3 for vec3, 16 for mat4, etc.). An element is the smallest piece of data manipulated (float32, int8, etc.).
Channel
dataOffset
uint64
Offset from the beginning of the associated buffer where the first element of the first attribute can be found
dataSize
uint64
Size of this channel in byte
elementCount
uint8
Number of elements that make one attribute. 2 for vec2, 3 for vec3, 16 for mat4, etc.
elementSize
uint8
Size in byte of a single element (1, 2, 4, 8) for integers, (4, 8) for floats
elementType
uint8
[0] dt_signed
[1] dt_unsigned
[2] dt_float
Can be either (signed/unsigned) integer of float
semantic
string
[index] Index buffer
[position] Position of the vertex
[normal] Normal of the vertex
[uv] Texture coordinates
[color] Color of the vertex
[bone_id] Bone id for skinning
[weight] Weight for skinning
Semantic of the attribute
indexCount
uint32
Total number of indices, a vertex can be referenced multiple times using its index. Note that this number has to be divisible by 3 as we only deal with triangles. Also, note that if this mesh doesn't use indices, the count will be 0.
morphTargets
array[object]
Description of the morph targets in the payload blob
Morph Target
A morph target is a collection of channels which contain the deltas from the source submesh. For now, only position and normal channels are supported.
Morph Target
aabb
object
{max,
min,
}
Bounding box of the morph target
channels
array[object]
Channels that make up the morph target.
Channel
A channel is a collection of attributes with some meaning (semantic) for a 3D renderer. An attribute is a constant sized collection of elements (e.g. 3 for vec3, 16 for mat4, etc.). An element is the smallest piece of data manipulated (float32, int8, etc.).
Channel
dataOffset
uint64
Offset from the beginning of the associated buffer where the first element of the first attribute can be found
dataSize
uint64
Size of this channel in byte
elementCount
uint8
Number of elements that make one attribute. 2 for vec2, 3 for vec3, 16 for mat4, etc.
elementSize
uint8
Size in byte of a single element (1, 2, 4, 8) for integers, (4, 8) for floats
elementType
uint8
[0] dt_signed
[1] dt_unsigned
[2] dt_float
Can be either (signed/unsigned) integer of float
semantic
string
[index] Index buffer
[position] Position of the vertex
[normal] Normal of the vertex
[uv] Texture coordinates
[color] Color of the vertex
[bone_id] Bone id for skinning
[weight] Weight for skinning
Semantic of the attribute
vertexCount
uint32
Total number of vertices. Can't exceed UINT32_MAX because indices are restricted to a uint32
Module
module
Source code from a git repository that could be used in a shader, a script or in an algorithm
Module
module
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
functions
object
Point Cloud
point_cloud
A point cloud
Point Cloud
point_cloud
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
format
[0] invalid
[1] xyz32
[2] xyz32_rgb8
The format of the point cloud data
payloadTotalSize
uint64
Total size in bytes of the point cloud
pointCount
uint64
Total number of points in the cloud
scale
array[float]
Scale of the point cloud
translation
array[float]
Translation of the point cloud
Render Graph
render_graph
A render graph used by a camera
Render Graph
render_graph
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
blendStates
array[object]
All blend states
Pipeline color blend attachment state
alphaBlendOp
integer
Alpha blend operator
blendEnable
boolean
Enable blending
colorBlendOp
integer
Color blend operator
colorWriteMask
integer
Color write mask
dstAlphaBlendFactor
integer
Destination alpha blend factor
dstColorBlendFactor
integer
Destination color blend factor
srcAlphaBlendFactor
integer
Source alpha blend factor
srcColorBlendFactor
integer
Source color blend factor
defaultRenderTargetIndex
uint32
Default: 0
The index of the render target to blit into the canvas
graphOrder
array[array]
The order in which to interpret the nodes
inputDescriptor
array[object]
Input descriptor used to parse input data
Parameter description
name
string
Parameter name
categories
array[string]
Categories
default
[undefined] undefined
[undefined] undefined
[undefined] undefined
[undefined] undefined
Parameter default value
nativeType
Parameter native type
type
Parameter type
nodeDataDescriptions
array[object]
Descriptions of all nodes
The description of a render graph node
name
string
Node name
aliases
unordered_map<std::string, std::string>
Aliases between data defined in the camera data object (user provided), and the shader data object
batchType
[1] opaque
[2] transparent
[4] static_meshes
[8] static_textured_meshes
[16] all_static_meshes
[32] skinned
[64] selected
[128] do_not_use_material
[256] double_sided
[512] single_sided
[1024] pass_occlusion_test
Batch type
bufferName
string
Default: ""
Name of the buffer to use for this node
bufferOffset
uint64
Default: 0
Offset in the buffer to use for this node
bufferSize
uint64
Default: 0
Size of the buffer to use for this node. 0 for while size.
bufferValue
uint32
Default: 0
Value to fill the buffer with
clearColors
array[array]
Clear colors
conditions
array[string]
Conditions for this node to be valid. Read from the camera data object
constDataType
[0] none
[1] material
[2] DEPRECATED_skybox
[3] debug
[4] DEPRECATED_clear_ssao
[5] DEPRECATED_ssao
[6] DEPRECATED_blur
[7] voxel
[8] DEPRECATED_temporal_denoise
[9] DEPRECATED_spatial_denoise
[10] DEPRECATED_outline
[11] DEPRECATED_bloom
[12] DEPRECATED_atmosphere
[13] DEPRECATED_ssr
[14] DEPRECATED_compose_reflections
[15] DEPRECATED_compose_outlines
[16] DEPRECATED_compose_transparent
[17] DEPRECATED_grid_quad
[18] DEPRECATED_timestamp
[19] DEPRECATED_volumetric_lighting
[20] DEPRECATED_color_grading
[21] DEPRECATED_exposure
[22] DEPRECATED_minmip
[23] gpu_occlusion_culling
[24] cpu_occlusion_culling
[25] gpu_occlusion_culling
[26] DEPRECATED_edge_outline
[27] DEPRECATED_point_cloud
[28] DEPRECATED_downsample
[29] DEPRECATED_upsample_combine
Const data type
dataJson
object
Data provided to the shader through the node data buffer
depthBiasClamp
float
Default: 0
Depth bias clamp
depthBiasConstantFactor
float
Default: 0
Depth bias constant factor
depthBiasSlopeFactor
float
Default: 0
Depth bias slope factor
drawIndirect
boolean
Draw indirect
frameNodeType
[0] viewport
[1] draw_batch
[2] draw_batch_with_materials
[3] dispatch_compute
[4] blit_image
[5] blit_image_pointer_to_dst
[6] copy_image
[7] resolve_image
[8] node_draw_quad
[9] generate_mip_chain
[10] copy_to_cubemap
[11] copy_to_light_cubemap
[12] copy_to_reflection_cubemap
[13] clear_images
[14] timestamp
[15] clear_point_cloud_buffer
[16] draw_debug_lines
[17] dispatch_decals_compute
Node type
inputDepthRenderTargetIndices
array[uint32]
Indices of render targets with depth aspect that are read by this node
inputRenderTargetIndices
array[uint32]
Indices of render targets with color aspect that are read by this node
outputDepthRenderTargetIndices
array[uint32]
Indices of render targets with depth aspect that are written to by this node
outputRenderTargetIndices
array[uint32]
Indices of render targets with color aspect that are written to by this node
pipelineDescription
object
{backFaceStencilOpStateIndex,
blendStateIndices,
cullMode,
depthCompareOp,
depthTestEnable,
depthWriteEnable,
frontFace,
frontFaceStencilOpStateIndex,
polygonMode,
stencilStateIndex,
topology,
}
Pipeline description
shaderRef
uuid
Shader used by this node. Can be invalid if the execution node hard-codes its own shader
occlusionInputDepthRenderTargetIndex
uint32
The index of the render target used for occlusion
renderPassDescriptions
array[object]
Descriptions of all render passes
Description of a render pass
name
string
Default: "<unnamed_render_pass>"
Render pass name
attachmentClearColors
array[array]
The attachments clear colors
attachmentDescriptions
array[object]
The attachment descriptions
Vulkan Attachment description
finalLayout
integer
Final layout
flags
integer
Attachment description flags
format
integer
Format
initialLayout
integer
Initial layout
loadOp
integer
Load op
samples
integer
Sample count
stencilLoadOp
integer
Stencil load op
stencilStoreOp
integer
Stencil store op
storeOp
integer
Store op
colorAttachmentIndices
array[uint32]
The indices of the render targets used as color attachments for this render pass
colorAttachmentReferences
array[object]
The attachment references of the render targets used as color attachments for this render pass
Vulkan Attachment reference
attachment
uint32
Attachment
layout
integer
Layout
depthAttachmentIndex
uint32
The index of the render target used as depth attachment for this render pass
depthAttachmentReference
object
{attachment,
layout,
}
The attachment reference of the render target used as depth attachment for this render pass
nodeIndices
array[uint32]
The indices of the nodes composing this render pass
resolveAttachmentIndices
array[uint32]
The indices of the render targets used as resolve attachments for this render pass
resolveAttachmentReferences
array[object]
The attachment references of the render targets used as resolve attachments for this render pass
Vulkan Attachment reference
attachment
uint32
Attachment
layout
integer
Layout
sampleCount
uint32
Default: 1
Multisampling
renderTargetDescriptions
array[object]
Descriptions of all render targets
Description of a render target
name
string
Default: "<unnamed_rt>"
Render target name
aspect
integer
Default: "VK_IMAGE_ASPECT_COLOR_BIT"
The aspect of the image to use, in the graph
extent
array[float]
Default: [0,0,0]
The extent of the render target, leave at 0 to use the canvas extent
flags
integer
Default: 0
Flags to use on image creation
format
integer
Default: "VK_FORMAT_UNDEFINED"
Format of the render target
memoryType
integer
Default: "vk::memory_type::local"
Memory type
memoryUsage
integer
Default: "vk::memory_usage_gpu_only"
How the image is accessed
mipLevels
uint32
Default: 1
Number of mip maps
sampleCount
integer
Default: "VK_SAMPLE_COUNT_1_BIT"
Number of samples per pixel
samplerType
uint32
Default: 0
THe sampler to use when accessing this render target
tiling
integer
Default: "VK_IMAGE_TILING_OPTIMAL"
Tiling of the image
usage
integer
Default: 0
How this render target is going to be used
stencilStates
array[object]
All stencil states
Stencil operators state
compareMask
uint32
Compare mask
compareOp
integer
Compare operator
depthFailOp
integer
Depth fail operator
failOp
integer
Fail operator
passOp
integer
Pass operator
reference
uint32
Reference
writeMask
uint32
Write mask
Scene
scene
A scene is a collection of entities
Scene
scene
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
aabb
object
{max,
min,
}
Bounding box in local space
entities
array[object]
Flat list of entities
settings
object
Settings in json format
triangleCount
uint32
Total number of direct triangles in the scene
Script
script
A runtime script
Script
script
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
eventNames
array[string]
The events that the script listens to, referenced by name
inputDescriptor
array[object]
The description of the data object that the caller should provide to the script
Parameter description
name
string
Parameter name
default
[undefined] undefined
[undefined] undefined
[undefined] undefined
[undefined] undefined
Parameter default value
nativeType
Parameter native type
type
Parameter type
subScripts
array[uuid]
An optional list of references to other scripts that the current script might call
Shader
shader
A GPU shader
Shader
shader
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
blendMode
[0] invalid
[1] opaque
[2] alpha_blended
[3] masked
Default: "invalid"
The blend mode used for batching purposes
localGroupCount
array[float]
Compute shader local group count
materialDescriptor
array[object]
Optional data descriptor, used for material shaders
Parameter description
name
string
Parameter name
categories
array[string]
Categories
default
[undefined] undefined
[undefined] undefined
[undefined] undefined
[undefined] undefined
Parameter default value
nativeType
Parameter native type
type
Parameter type
moduleDescriptions
array[object]
Descriptions of all modules that composes this shader
Description of a shader module
payloadOffset
uint32
Offset in byte in the shader payload buffer
payloadSize
uint32
Size in byte of the compiled module
shaderStage
integer
The shader stage
usedBindings
uint64
Bindings used by this module
nodeDataDescriptor
array[object]
Optional data descriptor, used for render graph node shaders
Parameter description
name
string
Parameter name
categories
array[string]
Categories
default
[undefined] undefined
[undefined] undefined
[undefined] undefined
[undefined] undefined
Parameter default value
nativeType
Parameter native type
type
Parameter type
optGlobalGroupMultiplier
array[float]
Compute shader local group count
optGlobalGroupReference
[0] render_target_automatic_split
[1] render_target_exact
[2] output_render_target_exact
[3] instances_buffer
[4] point_cloud_input_buffer
Compute shader local group count
payloadSize
uint32
The size in byte of the compiled shader code (accumulated size of all modules)
shaderStages
uint32
A shader is composed of potentially multiple modules
vertexDescriptor
array[object]
Vertex description, used only when a vertex shader module is present
Description of a vertex attribute
binding
uint32
Binding number
format
integer
Format
location
uint32
Location
offset
uint32
Default: 0
Offset
semantic
[1] position
[2] normal
[4] tex_coord
[8] skin_bone_ids
[16] skin_weights
[32] custom
Semantic
stride
uint32
Stride between consecutive elements within the buffer
Skeleton
skeleton
A skeleton
Skeleton
skeleton
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
bones
array[object]
Descriptions of all bones forming the skeleton
Description of a bone
name
string
The bone's name
childrenCount
int32
Total number of children of this bone
firstChildIndex
int32
The index of the first child bone in the flat bones array
offsetMatrix
array[float]
The offset matrix
parentIndex
int32
The index of the parent bone in the flat bones array
payloadSize
uint32
The size in byte of skeleton data
Sound
sound
An audio track
Sound
sound
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
bitDepth
uint8
The bit depth of the audio data
channelCount
uint8
The of audio channels (1 = mono, 2 = stereo, etc.)
durationInMs
uint32
Duration of the track in milliseconds
payloadSize
uint64
The size in byte of the sound data
sampleCount
uint64
Total number of samples composing the audio track
sampleFrequencyInHz
uint32
Frequency in Hertz
Texture
texture
A 2D texture
Texture
texture
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
format
[0] invalid
[1] r8s
[2] r8u
[3] r16s
[4] r16u
[5] bc1
[6] bc1a
[7] bc2
[8] bc3
[9] bc3n
[10] bc4
[11] bc5
[12] bc6
[13] bc7
[14] rgba8
The format of the texture
mips
array[object]
Mip-maps
Description of a texture mip
dimension
array[uint32]
The mip resolution in pixels
payloadSize
uint64
Size of this mip payload in bytes
payloadTotalSize
uint64
Total size in bytes of all mip-maps
Texture 1D
texture_1d
A 1D texture
Texture 1D
texture_1d
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
format
[0] invalid
[1] r8s
[2] r8u
[3] r16s
[4] r16u
[5] bc1
[6] bc1a
[7] bc2
[8] bc3
[9] bc3n
[10] bc4
[11] bc5
[12] bc6
[13] bc7
[14] rgba8
The format of the texture
mips
array[object]
Mip-maps
Description of a texture mip
dimension
array[uint32]
The mip resolution in pixels
payloadSize
uint64
Size of this mip payload in bytes
payloadTotalSize
uint64
Total size in bytes of all mip-maps
Texture 3D
texture_3d
A 3D texture
Texture 3D
texture_3d
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
format
[0] invalid
[1] r8s
[2] r8u
[3] r16s
[4] r16u
[5] bc1
[6] bc1a
[7] bc2
[8] bc3
[9] bc3n
[10] bc4
[11] bc5
[12] bc6
[13] bc7
[14] rgba8
The format of the texture
mips
array[object]
Mip-maps
Description of a texture mip
dimension
array[uint32]
The mip resolution in pixels
payloadSize
uint64
Size of this mip payload in bytes
payloadTotalSize
uint64
Total size in bytes of all mip-maps
voxelDimensions
array[float]
The voxel dimensions of the texture
Volume Material
volume_material
A material applied to a volume (3d texture)
Volume Material
volume_material
uuid
uuid
Unique identifier for the asset
name
string
Name of the asset
albedoLUT
array[object]
The albedo look up table
A key value pair used in a look up table
key
float
The normalized key for this entry
value
[undefined] undefined
[undefined] undefined
The value associated to the key
metallicLUT
array[object]
The metallic look up table
A key value pair used in a look up table
key
float
The normalized key for this entry
value
[undefined] undefined
[undefined] undefined
The value associated to the key
opacityLUT
array[object]
The opacity look up table
A key value pair used in a look up table
key
float
The normalized key for this entry
value
[undefined] undefined
[undefined] undefined
The value associated to the key
rangeMax
float
The maximum voxel value handled by the material
rangeMin
float
The minimum voxel value handled material
roughnessLUT
array[object]
The roughness look up table
A key value pair used in a look up table
key
float
The normalized key for this entry
value
[undefined] undefined
[undefined] undefined
The value associated to the key