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Entity

Defined in: livelink.js/sources/scene/Entity.ts:43

An entity in a scene.

An entity is a collection of components.

This class embeds a proxy to monitor component access and mark the entity as dirty when a component is added, modified or deleted.

All relevant modifications to entities are batched and sent to the server if the auto_update property is set to "on" and broadcasted to other clients if the auto_broadcast property is set to "on".

On top of providing direct access to the components, this class provides helper methods to retrieve the parent entity and the children entities.

This class cannot be instantiated directly. Use the Scene.newEntity or Scene.newEntities methods on an existing scene to create an entity.

Extends

  • EntityTransformHandler

Accessors

id

Get Signature

get id(): UUID

Defined in: livelink.js/sources/scene/Entity.ts:87

The UUID of the entity.

Note that multiple entities can share the same UUID if they are different instances of the same entity brought by multiple instances of the same scene.

Returns

UUID


name

Get Signature

get name(): string

Defined in: livelink.js/sources/scene/Entity.ts:94

The name of the entity.

Returns

string


auto_update

Get Signature

get auto_update(): boolean

Defined in: livelink.js/sources/scene/Entity.ts:102

Deprecated

Whether the entity has its components updates sent to the server.

Returns

boolean

Set Signature

set auto_update(state: boolean): void

Defined in: livelink.js/sources/scene/Entity.ts:110

Deprecated

Set whether the entity has its components updates sent to the server.

Parameters
ParameterType
stateboolean
Returns

void


auto_broadcast

Get Signature

get auto_broadcast(): boolean

Defined in: livelink.js/sources/scene/Entity.ts:118

Deprecated

Whether the entity has its components updates broadcasted to other clients.

Returns

boolean

Set Signature

set auto_broadcast(state: boolean): void

Defined in: livelink.js/sources/scene/Entity.ts:126

Deprecated

Set whether the entity has its components updates broadcasted to other clients.

Parameters
ParameterType
stateboolean
Returns

void


is_visible

Get Signature

get is_visible(): boolean

Defined in: livelink.js/sources/scene/Entity.ts:136

Whether the entity is visible.

Returns

boolean

Set Signature

set is_visible(is_visible: boolean): void

Defined in: livelink.js/sources/scene/Entity.ts:143

Set whether the entity is visible.

Parameters
ParameterType
is_visibleboolean
Returns

void


parent

Get Signature

get parent(): null | Entity

Defined in: livelink.js/sources/scene/Entity.ts:151

The parent entity of this entity or null if it has no parent.

Returns

null | Entity

Set Signature

set parent(parent: null | Entity): void

Defined in: livelink.js/sources/scene/Entity.ts:158

Re-parent the entity by setting a parent entity.

Parameters
ParameterType
parentnull | Entity
Returns

void

Overrides

EntityTransformHandler.parent;

local_transform

Get Signature

get local_transform(): Transform

Defined in: livelink.js/sources/scene/Entity.ts:165

Local transform of the entity.

Returns

Transform

Set Signature

set local_transform(local_transform: Partial<Transform>): void

Defined in: livelink.js/sources/scene/Entity.ts:172

Set the local transform of the entity.

Parameters
ParameterType
local_transformPartial<Transform>
Returns

void

Overrides

EntityTransformHandler.local_transform;

global_transform

Get Signature

get global_transform(): Transform

Defined in: livelink.js/sources/scene/Entity.ts:179

Global transform of the entity.

Returns

Transform

Set Signature

set global_transform(global_transform: Partial<Transform>): void

Defined in: livelink.js/sources/scene/Entity.ts:186

Set the global transform of the entity.

Parameters
ParameterType
global_transformPartial<Transform>
Returns

void

Overrides

EntityTransformHandler.global_transform;

ls_to_ws

Get Signature

get ls_to_ws(): readonly [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

Defined in: livelink.js/sources/scene/Entity.ts:193

The local space to world space matrix of the entity.

Returns

readonly [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

Overrides

EntityTransformHandler.ls_to_ws;

ws_to_ls

Get Signature

get ws_to_ls(): readonly [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

Defined in: livelink.js/sources/scene/Entity.ts:200

The world space to local space matrix of the entity.

Returns

readonly [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

Overrides

EntityTransformHandler.ws_to_ls;

Methods

getChildren()

getChildren(): Promise<Entity[]>

Defined in: livelink.js/sources/scene/Entity.ts:261

Returns

Promise<Entity[]>


assignClientToScripts()

assignClientToScripts(__namedParameters: {
client_uuid: UUID;
}): Promise<void>

Defined in: livelink.js/sources/scene/Entity.ts:268

Experimental

Parameters

ParameterType
__namedParameters{ client_uuid: UUID; }
__namedParameters.client_uuidUUID

Returns

Promise<void>