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UVs

UV parameters control how textures are mapped onto 3D surfaces by transforming texture coordinates through scaling and offset operations.

Parameters

ParameterTypeDefaultRange
scalevec2[1.0, 1.0](0.0, ∞]
offsetvec2[0.0, 0.0][-∞, ∞]

Parameter Details

scale

Type: vec2 Default: [1.0, 1.0] Range: (0.0, ∞]

UV coordinate scale (texture tiling).

  • 1.0 = No tiling
  • 2.0 = Repeats twice
  • 0.5 = Half size (zoomed)

offset

Type: vec2 Default: [0.0, 0.0] Range: [-∞, ∞]

UV coordinate offset (texture position).

  • 0.0 = No shift
  • 0.5 = Half texture shift
  • 1.0 = Full texture shift

UV Transformation

finalUV = originalUV * scale + offset

Applies to all material textures (albedo, normal, roughness, etc).