Reflectivity
Reflectivity parameters define how a surface interacts with light through roughness and metallic properties, determining everything from mirror-like reflections to diffuse scattering.
Parameters
| Parameter | Type | Default | Range |
|---|---|---|---|
roughness | float | 1.0 | [0.0, 1.0] |
roughnessTexture | texture2d_ref | null | - |
metallic | float | 0.0 | [0.0, 1.0] |
metallicTexture | texture2d_ref | null | - |
Parameter Details
roughness
Type: float
Default: 1.0
Range: [0.0, 1.0]
Microscopic surface irregularity controlling light scattering.
0.0= Smooth (mirror reflection)0.5= Semi-rough1.0= Rough (maximum scatter)
roughnessTexture
Type: texture2d_ref
Default: null
Format: Grayscale, Linear color space
Spatially-varying roughness. Multiplied with roughness parameter.
- Channel: Green (G)
- Values: 0 = smooth, 1 = rough
metallic
Type: float
Default: 0.0
Range: [0.0, 1.0]
Surface metalness.
0.0= Dielectric (plastic, wood, stone)1.0= Metal (iron, copper, gold)0.0-1.0= Mixed (oxidized/painted metals)
metallicTexture
Type: texture2d_ref
Default: null
Format: Grayscale, Linear color space
Spatially-varying metallic properties.
- Channel: Blue (B)
- Values: 0 = dielectric, 1 = metal