Ambient Occlusion
Ambient occlusion (AO) darkens areas where ambient light cannot easily reach, such as crevices, corners, and contact points between surfaces.
Parameters
| Parameter | Type | Default | Range |
|---|---|---|---|
ambientOcclusion | float | 1.0 | [0.0, 1.0] |
ambientOcclusionTexture | texture2d_ref | null | - |
Parameter Details
ambientOcclusion
Type: float
Default: 1.0
Range: [0.0, 1.0]
AO intensity multiplier.
0.0= Fully occluded (maximum dark)1.0= No occlusion0.5= 50% occlusion
ambientOcclusionTexture
Type: texture2d_ref
Default: null
Format: Grayscale, Linear color space