Physics Material
Whether you want to create a static, rigid body, kinematic rigid body, or character controller, one thing is true:
The values set in this component help determine how the physics body will react during collision.
For example, when a physics body collides with another the average of their physics material values (e.g. static friction, dynamic friction, restitution) will be used to resolve the collision.

Physics Material
physics_material
Physics material which represents a set of physical surface properties.
Physics Material
physics_material
contactVelocity
Vector3
Default: [0,0,0]
dynamicFriction
Float
Default: 0.5
isTrigger
Boolean
Default: false
modifyContact
Boolean
Default: false
restitution
Float
Default: 0
staticFriction
Float
Default: 0.5
For further information on the modifyContact and contactVelocity attributes, refer to Contact Velocity.