Contact Velocity
Contact velocity refers to the relative velocity between two colliding physics bodies at their contact point.
This is calculated by the physics engine by default, but it can be overridden using the modifyContact and contactVelocity attributes in the

Physics Material
physics_material
Physics material which represents a set of physical surface properties.
Physics Material
physics_material
contactVelocity
Vector3
Default: [0,0,0]
dynamicFriction
Float
Default: 0.5
isTrigger
Boolean
Default: false
modifyContact
Boolean
Default: false
restitution
Float
Default: 0
staticFriction
Float
Default: 0.5
To enable contactVelocity set modifyContact to true.
Then, contactVelocity will be used as the target relative velocity for the contact points between this physics body and all other bodies colliding with it, rather than letting natural physics determine the outcome.
In the case of a conveyor belt, contactVelocity allows objects on the conveyor belt surface to move as if the surface itself is moving at a constant speed, regardless of the objects' natural tendency to come to rest due to friction.