Physics
Key Concepts
In your 3D world, you may want to simulate physical behavior and physical interactions between objects.
Physics Bodies
There are different kinds of physics bodies you can create in 3dverse: static body, rigid body, and kinematic rigid body.
Physics Material
The physics material is used by the body to define its surface properties.
Geometries
The different geometries that can be assigned physics bodies: box, sphere, capsule, cylinder, collision geometries.
Character Controller
A character controller is a special type of physics body that uses its own collision resolution which is geared for user-controlled characters.
Physics Based Events
Physics Based Events can be listened to client-side in the JS code of your application, or server-side in a script.
Joints
Joints constrain the way two physics bodies move relative to one another. A typical use for a joint would be to model a door hinge or a robotic arm.
Contact Velocity
Simulate conveyor belts by overriding the relative velocity between two colliding physics bodies.
Physics Settings
Physics scene settings, such as the physics engine, gravity and tolerances.