Visual 3D Objects
Mesh Rendering
mesh_ref, material_ref: renders a mesh with a shared material
+ morph_targets: if mesh has morph targets, then controls their weights
mesh_ref, material: renders a mesh with a unique material
+ morph_targets: if mesh has morph targets, then controls their weights
Decals
-
decal_projector , box_geometry, material_ref : creates a decal
-
mesh_ref: projects a decal on this mesh
Volume Rendering
-
volume_ref, volume_material_ref: renders a volume
-
volume_filter: controls how the volume will be rendered
Point Cloud Rendering
- point_cloud_ref: renders a point cloud
Geometry Culling
- *_geometry, culling_geometry : culls all meshes, volumes and point clouds that are within the geometry’s bounds