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Visual 3D Objects

Mesh Rendering

  • Mesh Reference
    ,
    Material Reference
    : renders a mesh with a shared material

    • + morph_targets: if mesh has morph targets, then controls their weights

  • Mesh Reference
    ,
    Material
    : renders a mesh with a unique material

    • + morph_targets: if mesh has morph targets, then controls their weights

Decals

  • Decal Projector
    ,
    Box Geometry
    ,
    Material Reference
    : creates a decal

  • Mesh Reference
    : projects a decal on this mesh

Volume Rendering

  • Volume Reference
    ,
    Volume Material Reference
    : renders a volume

  • Volume Filter
    : controls how the volume will be rendered

Point Cloud Rendering

  • Point Cloud Reference
    : renders a point cloud

Geometry Culling

  • *_geometry,
    Culling Geometry
    : culls all meshes, volumes and point clouds that are within the geometry’s bounds