Visual 3D Objects
Mesh Rendering
- , : renders a mesh with a shared
material
+ morph_targets: if mesh has morph targets, then controls their weights
- , : renders a mesh with a unique
material
+ morph_targets: if mesh has morph targets, then controls their weights
Decals
- , , : creates a decal
- : projects a decal on this mesh
Volume Rendering
- , : renders a volume
- : controls how the volume will be rendered
Point Cloud Rendering
- : renders a point cloud
Geometry Culling
- *_geometry, : culls all meshes, volumes and point clouds that are within the geometry’s bounds