Physics
physics_material , ( *_geometry || collision_geometry_ref ): creates a static physics body
isTrigger=true
: creates a static trigger physics bodymodifyContact=true
: makes other physics dynamic bodies that contact this geometry be affected by thecontactVelocity
.
physics_material , (*_geometry, || collision_geometry_ref with convex geometry), rigid_body: creates a dynamic physics body
isKinematic=true
: creates a kinematic physics body
physics_material , (*_geometry || collision_geometry_ref with convex geometry),
rigid_body, rigid_body_actuator : creates a dynamic physics body that can be driven externally, and internals can be queried (e.g. angularVelocity, linearVelocity, etc)
joint: creates a breakable fixed joint
joint, constraint: creates a customizable joint (all degrees of freedom are customizable)
joint, constraint, constraint_actuator: creates a customizable joint that can be driven externally (by force, velocity, drive, etc)
(capsule_geometry || box_geometry ) && physics_material && character_controller: creates a kinematic character controller