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Physics

  • Physics Material
    , ( *_geometry ||
    Collision Geometry Reference
    ): creates a static physics body

    • isTrigger=true: creates a static trigger physics body
    • modifyContact=true : makes other physics dynamic bodies that contact this geometry be affected by the contactVelocity.

  • Physics Material
    , (*_geometry, ||
    Collision Geometry Reference
    with convex geometry),
    Rigid Body
    : creates a dynamic physics body

    • isKinematic=true: creates a kinematic physics body
  • Physics Material
    , (*_geometry ||
    Collision Geometry Reference
    with convex geometry),

    Rigid Body

    , rigid_body_actuator : creates a dynamic physics body that can be driven externally, and internals can be queried (e.g. angularVelocity, linearVelocity, etc)

  • Joint
    : creates a breakable fixed joint

  • Joint
    ,
    Constraint
    : creates a customizable joint (all degrees of freedom are customizable)

  • Joint
    ,
    Constraint
    ,
    Constraint Actuator
    : creates a customizable joint that can be driven externally (by force, velocity, drive, etc)

  • (

    Capsule Geometry
    ||
    Box Geometry
    ) &&
    Physics Material
    &&
    Character Controller
    : creates a kinematic character controller