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Lighting

Point Lights

Creates a point light.
Entity
Light

Creates a point light with shadows using a cubemap as the shadow map (adds 6 cameras).

Entity
Light
Shadow caster

Directional Lights

Creates a directional light.

Entity
Light
isDirectional:true

Creates a directional light with shadows (adds as many cameras as needed based on the cascades setting).

Entity
Light
isDirectional:true
Shadow caster

Sun

Creates a sun light.

Entity
Light
isDirectional:true
isSun:true

Creates a sun light with shadows (adds as many cameras as needed based on the cascades setting).

Entity
Light
isDirectional:true
isSun:true
Shadow caster

Spot Lights

Creates a spot light.
Entity
Light
Spot Light

Creates a spot light with shadows (one camera).

Entity
Light
Spot Light
Shadow caster

Environment

Sets up the environment map (skybox, radiance, irradiance cubemaps) which is consumed by the rendergraph. External entities with environments are ignored.

Entity
Environment

Reflection Probes

Omni directional reflection probe parameters.

Entity
Reflection probe
Box Geometry