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Lighting

Point Lights

Entity
Light

With: Creates a point light.

Entity
Light
Shadow caster

Creates a point light with shadows using a cubemap as the shadow map (adds 6 cameras).

Directional Lights

Entity
Light
isDirectional = true

Creates a directional light.

Entity
Light
isDirectional = true
Shadow caster

Creates a directional light with shadows (adds as many cameras as needed based on the cascades setting).

Sun

Entity
Light
isDirectional = true
isSun = true

Creates a sun light.

Entity
Light
isDirectional = true
isSun = true
Shadow caster

Creates a sun light with shadows (adds as many cameras as needed based on the cascades setting).

Spot Lights

Entity
Light
Spot Light

Creates a spot light.

Entity
Light
Spot Light
Shadow caster

Creates a spot light with shadows (one camera).

Environment

Entity
Environment

Sets up the environment map (skybox, radiance, irradiance cubemaps) which is consumed by the rendergraph. External entities with environments are ignored.

Reflection Probes

Entity
Reflection probe
Box Geometry

Omni directional reflection probe parameters.