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Lighting

Point Lights​

Creates a point light.
Entity
Light

Creates a point light with shadows using a cubemap as the shadow map (adds 6 cameras).

Entity
Light
Shadow caster

Directional Lights​

Creates a directional light.

Entity
Light
isDirectional:true

Creates a directional light with shadows (adds as many cameras as needed based on the cascades setting).

Entity
Light
isDirectional:true
Shadow caster

Sun​

Creates a sun light.

Entity
Light
isDirectional:true
isSun:true

Creates a sun light with shadows (adds as many cameras as needed based on the cascades setting).

Entity
Light
isDirectional:true
isSun:true
Shadow caster

Spot Lights​

Creates a spot light.
Entity
Light
Spot Light

Creates a spot light with shadows (one camera).

Entity
Light
Spot Light
Shadow caster

Environment​

Sets up the environment map (skybox, radiance, irradiance cubemaps) which is consumed by the rendergraph. External entities with environments are ignored.

Entity
Environment

Reflection Probes​

Omni directional reflection probe parameters.

Entity
Reflection probe
Box Geometry