Animation
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animation_controller: animates descendant skinned meshes with the referenced animation graph and animation set. the skeleton of the skinned meshes and animations in animation set need to be compatible
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bone, skeleton_ref: is the root bone
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bone: is a bone
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skeleton_ref, mesh_ref, ( material_ref || material ): marks this mesh as skinned with the referenced skeleton
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animation_sequence_controller: an instance of an animation sequence with entities set to its tracks