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Animation

  • Animation Controller
    : animates descendant skinned meshes with the referenced animation graph and animation set. the skeleton of the skinned meshes and animations in animation set need to be compatible

  • Bone
    ,
    Skeleton Reference
    : is the root bone

  • Bone
    : is a bone

  • Skeleton Reference
    ,
    Mesh Reference
    , (
    Material Reference
    ||
    Material
    ): marks this mesh as skinned with the referenced skeleton

  • Animation Sequence Controller
    : an instance of an animation sequence with entities set to its tracks