Skip to main content

Animation

Skeletal Animations

Animates descendant skinned meshes with the referenced animation graph and animation set. the skeleton of the skinned meshes and animations in animation set need to be compatible.

Entity
Animation Controller

Marks this mesh as skinned with the referenced skeleton.

Entity
Skeleton Reference
Mesh Reference
One of
Material Reference
Material
Is the root bone.
Entity
Bone
Skeleton Reference
Is a bone.
Entity
Bone

Animation Sequences

An instance of an animation sequence with entities set to its tracks.

Entity
Animation Sequence Controller