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Animation

Skeletal Animations

Entity
Animation Controller

Animates descendant skinned meshes with the referenced animation graph and animation set. the skeleton of the skinned meshes and animations in animation set need to be compatible.

Entity
Skeleton Reference
Mesh Reference
One of
Material Reference
Material

Marks this mesh as skinned with the referenced skeleton.

Entity
Bone
Skeleton Reference

Is the root bone.

Entity
Bone

Is a bone.

Animation Sequences

Entity
Animation Sequence Controller

An instance of an animation sequence with entities set to its tracks.