Rendering 3dverse
Vulkan delivers exceptional performance at the cost of verbose code and meticulous resource management, making even basic rendering operations unnecessarily complex. All this verbosity kills rapid experimentation and makes simple tasks tedious.
At 3dverse, we built a visual render graph system on top of Vulkan that replaces hundreds of lines of boilerplate with connected nodes that automatically handle the low-level details.
In this post, I'll demonstrate our approach with a simple screen-clearing example, reveal the production PBR render graph powering our cloud rendering platform, and finally if you are still around, preview our new ray tracing capabilities.

ยท 7 min read